

An ad would automatically play after completing any and every level. I was bombarded (and I mean just absolutely assaulted) with in-game ads. Hitmasters seemed dead set on hampering my fun at every possible turn. However, try as I might, I couldn’t hold on to that enjoyment very long.

The charm of shooting people up with a portal gun as “Gordon Freeman” or “Batman” was certainly not lost on me. There are dozens of unlockable skins for both the hitman and weapons comprised almost entirely of generic versions of pop culture icons. My favorite bit of polish was the addition of cute little dances and emotes your hitman can perform while idle. The art style, character design and original score were all campy, fun and wholly unique. What did impress me was the amount of effort Playgendary Limited applied to specific features. The levels start out simple enough, and unfortunately, they stay that way.

You accomplish this in myriad ways, namely shooting various explosives or other objects in various physics-based puzzles. The player controls a stationary gun-toting hitman whose goal is to clear each level of bad guys. Hitmasters had the potential to be a fresh take on the classic physics puzzle genre, but with an action-oriented twist. But things became apparent on the first date: Hitmasters is just another gold-digger. As far as first impressions go, Hitmasters drew me in with its promise of challenging levels and multiple game modes. Playgendary Limited’s action-textured puzzle logic android game Hitmasters wooed me with its unique art style, humorous off-brand skins and charming custom animations.
